One Good Deed a Day

Shala, the Shape of Time, had seen many civilizations bloom and disappear across time and universes.

The planet Esperia and its Espers was one of these civilizations among many others, but it had something particular: at the end of the Chaos War, the Espers had realized the existence of their StarDust.

A civilization is made up of individuals, and healthier and more awakened individuals become the actors of a society in their own image.

This was an idea shared by more and more Espers, who then decided to try to implement a new rule: the duty of one good deed a day.

This rule seemed obvious, because it involved the functioning of the StarDust: each day is a new opportunity to develop it.

And a good deed is beneficial not only for the one who receives it, but also for the one who performs it.

Nothing complicated was necessary. A simple smile, for example, contains immense power: it can change the atmosphere of an entire room and instantly make slightly gloomy Espers more joyful.

One good deed a day, on the scale of an entire civilization… Can you imagine what this could create over weeks, months, or years?

I will let you think about it…


Our latest tales

  • Interdependence in a Limited World

    Interdependence in a Limited World

    The Seven Shapes had clearly understood that, in order to rebuild Esperia, everyone’s efforts would be necessary, whatever their element. The period preceding the War of Chaos had developed, throughout all the elemental lands, the understandable but fruitless feeling that the fault always lay with others and that making efforts oneself only meant putting oneself…

    Read more

  • Taking Mental Health Seriously

    Taking Mental Health Seriously

    If there is one thing that is difficult for the Espers to do, it is to properly take into consideration everything that is not visible to their eyes: the future rather than the present moment, the system as a whole rather than their personal situation, the general Shadow of their entire civilization… And mental health…

    Read more

  • Recognizing Your Own Faults

    Recognizing Your Own Faults

    For the Espers, managing to recover the artifact of lightning, the spark of thunder, was perhaps the most difficult ordeal for most of them. To do so, they had to cross a region known as the thunderstruck plains, where Aether had accumulated and given birth to a place where lightning struck randomly and without interruption.…

    Read more

  • Listening to Others and Listening to Yourself

    Listening to Others and Listening to Yourself

    The Espers were, all things considered, rather curious beings. Their history, spanning several tens of thousands of years, had led them, not without difficulties, to control their planet, to the point of being capable of impacting its global ecosystem. The discovery and use of magic had accelerated the evolution of their civilization, but they also…

    Read more

  • A World That Has Become Ultra-Complex

    A World That Has Become Ultra-Complex

    The civilization of the Espers had been built over thousands of years, and for a newborn discovering the world, this meant trying to make connections between billions of objects and increasingly complex and abstract systems, in which billions of individuals were put to work, while no one could fully understand how they functioned anymore. And…

    Read more

  • Magic and Aether

    Magic and Aether

    The excessive development of the Espers’ civilization through the use of magic had also made it possible to understand its consequences for the entire planet. Just as the Espers learn from their mistakes, perhaps irony had it that they would understand, decades later, the true gravity of their past actions. Magic had given them the…

    Read more

  • One Thing at a Time

    One Thing at a Time

    Esperia was rebuilding itself slowly but surely, upon foundations that now seemed right in everyone’s eyes. The StarDust and its existence had become widely accepted, and the initiatory journey that each Esper had to undertake to recover their own artifacts had become part of everyday life, far more quickly than the Seven Shapes had ever…

    Read more

  • The Seven Artifacts

    The Seven Artifacts

    On Esperia, the quest to recover the Seven Artifacts was now considered the essential foundation for entering adult life. Indeed, this adventure made it possible to learn about the world by crossing the lands of the five elements, and to better understand the sometimes abstract notions of time and balance. But above all, it also…

    Read more