The Wind Artifact

The legendary artifact of the Wind element, discovered at the end of the War of Chaos, was called the Wind Mirror.

Just like the other artifacts, anyone could retrieve it, and the new Esperia even encouraged all Espers to retrieve the artifacts of the five elements, on an initiatory journey that would allow them to better understand themselves.

The Wind Mirror allowed one simple but particularly useful thing: it revealed the inner emotions of the person using it.

The Espers were creatures whose emotions could fluctuate greatly throughout a day, depending on their mood, events, or conversations.

Understanding their reactions according to their emotions was therefore essential for calming the atmosphere in times of tension, or bringing more joy during difficult moments.

The Wind Mirror therefore made it easier to perceive this part that existed within every Esper: their emotions, which belonged to the realm of the Shadow.

This Shadow was neither good nor bad.

But knowing that it existed, and learning to live with it, had become the foundation for rebuilding Esperia.

Want to share?


Comments

Leave a Reply


Our latest tales

  • Your Loved Ones

    Your Loved Ones

    For children, they are your parents and siblings. Then come friends at school or work. Later, a partner, and your own children. Then the cycle repeats. With the flow of time, we sometimes forget to truly care for our loved ones. Old history may have loosened bonds, or simply living our lives leads us down…

    Read more

  • Values

    Values

    When working on One Daily Tale, Vati had the important task of creating the backbone of what “Wisdom” would be built upon. Of course, it was now understood that working with the StarDust, and learning about one’s own Shadow, was essential. But unfortunately, the history of wars between the Five Elements does not vanish so…

    Read more

  • Aether Balance

    Aether Balance

    Now that it was known and understood that using magic consumed Aether—the source of life for all living creatures on Esperia—it had become natural for the Espers to take care in how they used magic. How? Because their StarDust also produced Aether, they could determine how much magic each of them could use while still…

    Read more

  • Seeds of Time

    Seeds of Time

    Shala was entrusted with a very difficult task: to guide the Espers in living fully in the present while honoring the past and striving for a brighter future. The cycle of day and night on Esperia was much like that of Earth, and the Espers needed rest during the night. For Shala, this natural rhythm…

    Read more

  • One

    One

    When the 7 Shapes first began working on their project, they thought about how to make the best use of the StarDust. Because Shala was there, they understood that setting a daily time limit was essential to consider. They also all agreed that, for habits to be “realistically doable,” they needed to be simple and…

    Read more

  • To Light the Fuse

    To Light the Fuse

    When the Chaos War ended, a moment of pure stillness was felt by all the Espers who had fought endlessly for years upon years. Even though the StarDust had finally been discovered, an entire world still needed to be rebuilt… Just the thought of such a colossal task brought feelings of hopelessness and inaction. This…

    Read more

  • The Fundamentals

    The Fundamentals

    Kenko, the Shape of Health and Element of Earth, wasn’t the flashiest of all the Shapes, but she was always considered the one you could truly rely on. She was the living example that working on the fundamentals daily bears fruit, and that these basics become the foundation for everything else. Without good health, everything…

    Read more

  • NPC?

    NPC?

    Who is really an NPC? If we take the analogy of one’s personal life as the main character in a game, then you are the hero of your story, surrounded by billions of NPCs. But what if you don’t think for yourself and simply act as dictated? Then you become an NPC in your own…

    Read more