Right and Wrong

Trying to build a society where everyone can be happy is far from easy. Esperia, though striving to be peaceful, still had a lot of work ahead. But one thing remained clear to the Seven Shapes: if a consensus could be found about what is right and wrong, things would go more smoothly.

One Daily Tale was created as a guide to help every Esper develop the StarDust that had been hidden within them until now.

The principles were simple and formed the basis of what could be considered right and wrong.

But simple does not mean easy, nor natural—especially for some of the Espers who enjoyed their advantages, having been granted greater magical powers that helped them rise above others.

“Peace and harmony cannot be achieved without effort from everyone,” thought Vati, the Shape of Wisdom.

“And the more power and strength you are blessed with, the more responsibility you have to become a model for others, and for the young ones.”


Our latest tales

  • Bringing the Five Elements Together

    Bringing the Five Elements Together

    The world before the Chaos War had placed great emphasis on an extreme specialization among the Espers, often in a single element. While this may have brought some benefits at first glance, one thing was now clear: it was necessary to bring the five elements together to reveal the Shadow that lies within each of…

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  • The Fire Artifact

    The Fire Artifact

    The Eternal Flame. That was the name given to the Fire artifact, which symbolized the unique bond between all the Espers. The will to act, not only for oneself, but also for others and for the world in which they lived, and whose resources and natural wealth they used. A will that could take many…

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  • The Aether Seed

    The Aether Seed

    If all five artifacts of each element had their own properties and crucial importance, the artifact of the Earth element could perhaps be considered the most indispensable for the renewal of the planet Esperia. Called “the Aether Seed,” this artifact gave its possessor the ability to produce Aether when they developed their Earth element! Nevertheless,…

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  • The Lightning Spark

    The Lightning Spark

    The artifact of the element of lightning was called the Lightning Spark. Eklea, the Shape of Consciousness, regularly reminded the Espers around the world of the importance of developing their element of lightning. A society based on respect for others and the environment in which they all lived required a collective awareness centered around a…

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  • The Wind Artifact

    The Wind Artifact

    The legendary artifact of the Wind element, discovered at the end of the War of Chaos, was called the Wind Mirror. Just like the other artifacts, anyone could retrieve it, and the new Esperia even encouraged all Espers to retrieve the artifacts of the five elements, on an initiatory journey that would allow them to…

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  • The Prism of Wisdom

    The Prism of Wisdom

    The end of the War of Chaos had revealed not only the StarDust, but also the artifacts of each element. For water, it was the Prism of Wisdom. Every Esper who developed their StarDust in their water element could acquire this artifact, which helped them see, through a prism of tolerance and humility, not only…

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  • Making Moderation Appealing

    Making Moderation Appealing

    For the Seven Shapes, this was certainly one of the most daunting challenges. How could they make moderation appealing when the Shadow of the Espers so often drove them to act against it? First of all, the presence of Atma, the Shape of Balance, was, just as with the other Shapes and their respective elements,…

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  • Start Acting for the Future Today

    Start Acting for the Future Today

    From then on, with Shala, the Shape of Time, placing greater emphasis on it, thinking about the future had become a normal part of life for the Espers since the end of the War of Chaos. The Espers were not naturally creatures who placed the future first. On the contrary, their Shadow urged them more…

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