The Wind Mirror

The Wind Mirror is one of the Five Great Elemental Artifacts, born from the Clash of the Elements at the end of the Chaos War, when the Five Elements cast their strongest spells together at the same time—creating the StarDust.

You know how a mirror works, right? You look into it, and it reflects your physical appearance.

The Wind Mirror does the same—but for the Empathy part of any living thing!
Living creatures who haven’t awakened their StarDust all shine with a similar warm and pure soft turquoise light.

Espers, however, see different results, depending on their training in Empathy and Compassion.

The light can even shift throughout the day—or even during a single conversation!

Because when emotions rise, even Espers can sometimes forget to truly listen.

Anyone can use the Wind Mirror.

You just have to look within.


Our latest tales

  • Restrictions

    Restrictions

    Atma, the Shape of Balance, was entrusted with one of the most difficult tasks: creating a consensus in which the Espers would agree to limit their use of magic for the good of all Esperia. But understanding the flow of Aether was the starting point of her lesson.Because the world of Esperia has limits, and

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  • Time Crisis

    Time Crisis

    The importance of time is often realized only when we finally perceive the fleeting nature of life. Shala, the Shape of Time, knew that better than anyone. Having lived through countless ages, she had watched entire civilizations rise and fall, and the endless cycle of life and death had brought her both joy and sorrow.

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  • Enjoy Boredom

    Enjoy Boredom

    The “modern world” now offers countless movies to watch, games to play, and things to own. Meanwhile, the physical realities of the world we live in have become invisible to us, in a society where “the sky is the limit” is the mantra of leading nations. Unfortunately, our planet Earth does have limits—limits we’ve come

    Read more

  • Natural Laziness

    Natural Laziness

    This course was designed by Faya, the Shape of Willpower, with the help of the other Shapes. The title was chosen to help the Espers become aware of their own behavior, and Eklea, the Shape of Awareness, was there to remind them of that. Understanding how their system worked as living beings was the first

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  • Theory and Practice

    Theory and Practice

    Kenko, the Shape of Health, worked very hard to create the lessons about health. It was considered one of the most important subjects, for health is the foundation of one’s life! She soon realized that she needed the cooperation of all the other Shapes so that health would hold the central place it deserved among

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  • Know Your Shadow

    Know Your Shadow

    With the help of StarDust, the Espers were now able to perceive their own Shadow. This was the first step toward understanding themselves more deeply. The 7 Shapes then turned their attention to the Shadow itself and began to study it in greater depth. Eklea, the Shape of Awareness, was especially intrigued by this discovery.

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  • The Valley of Winds

    The Valley of Winds

    There was a place on Esperia called the Valley of Winds. Over the years, the wind had shaped its landscape, forming a breathtaking scenery of soft, warm plains and winding valleys. Magical creatures could often be seen there, moving peacefully, and simply stepping onto its ground helped any Esper understand more deeply the lessons taught

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  • Priority on Education

    Priority on Education

    Vati, the Shape of Wisdom, carried the responsibility of guiding the Espers in their journey toward Wisdom, especially the younger ones. Since the end of the Chaos War, the revelation of the StarDust, and the creation of One Daily Tale, education has at last become a priority in Esperia, with the Great Library at its

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