If all five artifacts of each element had their own properties and crucial importance, the artifact of the Earth element could perhaps be considered the most indispensable for the renewal of the planet Esperia.
Called “the Aether Seed,” this artifact gave its possessor the ability to produce Aether when they developed their Earth element!
Nevertheless, the quantity was very small on a global scale, and it barely allowed the Espers to compensate for their personal expenditure when using magic.
The new charter, designed so that the civilization of the Espers could henceforth live in harmony as closely as possible with nature, necessarily involved conserving as much Aether as possible, the source of the planet, while preserving the most essential benefits of the use of magic.
This had profoundly changed society, but the discovery of the StarDust had finally created a planetary consensus: such a disaster as the Chaos War must never happen again.
However, unlike in the past, when wars sprouted inexorably like a virus, one thing had changed: the revelation of the StarDust had brought to light the Shadow within every Esper on the planet.
Seeking the Earth artifact and then planting the Aether Seed within oneself had become, just like the artifacts of the other elements, a quest that led the Espers to discover their world, but also to better discover themselves and to tame their Shadow.









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